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Combined version (Unsupported)
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Model might contain delicate parts, handle with care
Model files are provided supported and unsupported. A combined model is also provided (unsupported), unless otherwise specified.
Presupport Source Files are provided in Lychee (.lys) format for individual adjustments
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Yes
A closer look at the form, the craft, and the sculpt. Let the details speak for themselves

Once, Brenth served as the loyal shield of royal elven House — protector to Kerning, the elven mage descendant of a powerful family.
When she fled her gilded halls, it was duty that drove him to follow.
Duty, and something deeper that words could never frame.
In Barovia, oaths mean little.
The mists devour promises as they do souls.
Brenth fought for his companions until one day he simply did not return — his body left to rot beneath the cold earth, his faith unburied with him.
He never knew the truth of his death, nor the hands that let it happen.
However, in the land of darkness, there is no release. Not even in death.
From the silence beyond the grave, something stirred.
His soul, unwilling to yield clawed its way back into flesh that was no longer his own.
The paladin rose again, hollow-eyed and relentless, a revenant bound to vengeance, forged in the shadow of despair and torment.
When he found his old companions, there was no joy in reunion, only purpose.
The light he once carried now burned cold and vengeful, guiding him to the one he held responsible.
And when the dark lord fell, and the mists trembled for a heartbeat of dawn, Brenth’s tormented spirit finally broke free of its curse.
At peace, in the end, in a silence he had earned.
These are all characters from our Curse of Strahd campaign:
Each ventured into the land of Barovia for their own reasons, yet none could escape its pull alone.
Bound by chance and broken by fate, they fought not only Strahd’s darkness, but the shadows within themselves.
The final image in the concept art section portrays their respective epilogues : the ending of their journey.







